Monday, 31 October 2016

Turn Sequence (in the making)

At the moment I am working on the turn sequence mechanics and it will take some time (another week or two) before I get this part up and running in a state that is ready for demo. So far I have managed to create unit selection markers as shown below. This means that it is possible to select a unit and then hover over the field to move, or hover over an enemy to shoot.

As part of creating the turn sequence logic I will probably also add som very basic (fake) AI for the enemy side and let the computer advance units to predefined locations on the table, shooting whatever turns up in the way.

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